Death Overs Bowling: Yorkers, Slower Balls and Fields
By the Cricket Score Counter Editorial Team · Updated · 7 min read
The last few overs of a limited-overs innings decide more matches than any other phase. Bowling well at the death is less about pace and more about accuracy, clear plans and fields that match them. This guide sets out the main deliveries, how to set a field for each, and how to practise them.
Key takeaways
- At the death, missing your length by a metre costs far more than at any other stage, so practise one stock death ball until it is reliable.
- Set the field for the ball you are going to bowl, and do not change the plan halfway through the over without changing the field.
- Every wide or no-ball in the last two overs gives away a run and an extra delivery, and a no-ball may also bring a free hit.
- A single conceded is a win when the batting side needs two runs a ball.
- Talk to the captain before each ball if the situation changes. A rushed plan leads to full tosses and wides.
Why the death overs are different
In the last four or five overs of a T20, or the last eight to ten of a 50-over game, the batting side stops valuing its wickets and starts swinging. Most fielders are out on the boundary, and set batters are seeing the ball well. A delivery that would be a dot ball in the tenth over can go for six in the nineteenth.
That changes what a good over looks like. Early on you want wickets and dot balls. At the death, you want to deny boundaries. Singles are acceptable and often welcome, because the batting side usually needs more than one run a ball.
The bowlers who do well at the death are rarely the quickest in the team. They are the ones who can land the ball in a small area under pressure, and who stay calm when the first ball of the over goes for four.
The yorker: your stock death ball
A yorker lands at or just in front of the batter's toes, near the popping crease. It is hard to get under for a lofted shot and hard to hit with full power. When it is slightly off target, though, it becomes a full toss, which is the easiest ball in cricket to hit for six.
Aim at the base of the stumps, not the batter's feet, and keep your head steady and eyes on the target through delivery. Many club bowlers find it helps to look at a spot just in front of the crease rather than the stumps themselves. Practise with a shoe or a cone at the crease and count how many of every six you hit.
Do not bowl a yorker every ball. Good batters will step away or move across to make room. Mix it with one change of pace or length an over, so they cannot set themselves early.
Slower balls and variations
A slower ball works by making the batter swing too early. The key is to keep the arm speed and the run-up the same, so the batter has no warning. If you slow your action down, a good batter will spot it and wait.
There are several common grips. The knuckle ball is held on the knuckles of the first two fingers. The off-cutter and leg-cutter come from rolling the fingers down the side of the ball at release. The back-of-the-hand slower ball is released over the top of the fingers. Learn one well before adding another.
Slower balls are best bowled full or back of a length into the pitch. A slow ball that is too short sits up to be pulled, and one that is too full becomes a slow full toss. Both are easy runs.
| Delivery | Best used when | Main risk | Field to match |
|---|---|---|---|
| Yorker on the stumps | Batter is set and hitting straight | Becomes a full toss | Long-on, long-off, deep midwicket, deep square |
| Wide yorker outside off | Batter is moving across or clearing the front leg | Called wide if too far | Deep point, deep cover, long-off, third man |
| Slower ball, full | Batter is looking to hit hard | Slow full toss | Long-on, long-off, deep midwicket |
| Bouncer | Batter is waiting for the full ball | Pulled for six, or penalised if above head height | Fine leg and deep square back |
| Back-of-a-length cutter | Pitch is slow or gripping | Pulled if it sits up | Deep midwicket, deep square, cow corner |
The wide yorker and the bouncer
The wide yorker is bowled full and well outside off stump, close to the wide line. It is hard to reach and hard to hit square, so the batter has to drive along the ground towards fielders. It is excellent against batters who move across their stumps to whip the ball to leg. The risk is straying past the wide guideline, which gives away a run and a ball.
The bouncer is a surprise weapon, not a stock ball. Used once in an over against a batter waiting on the front foot, it can bring a top edge or a dot ball. Know your competition's limits on short balls and above-head-height deliveries, and stay within them. In junior and many local matches, bouncers are restricted, so check before you use one.
Setting a death field
In a T20 after the powerplay you may have five fielders outside the circle. Use them where the batter hits, not where the textbook says. If the batter has hit two sixes over midwicket, that is where a fielder goes, even if it leaves a gap elsewhere.
Then bowl to the field. A field with long-on, long-off and deep midwicket says you are bowling straight and full. If you then bowl short and wide, the field is useless and the captain loses trust in the plan. Agree the plan, set the field, and commit to it.
- Straight yorker plan: long-on, long-off, deep midwicket, deep square leg, plus one of third man or deep point.
- Wide yorker plan: deep point, deep cover, long-off, third man, with fine leg up to save the single.
- Keep a fielder inside the ring at short fine leg or short third if the batter likes to ramp.
- Change the field between balls if the plan changes, and tell the umpire.
Planning the last two overs
The final overs are where clear arithmetic helps the bowling side. Know exactly what the batting side needs, and set a ceiling for each over. If you can keep an over to eight or nine with one boundary allowed, you put the pressure on the last over.
The biggest gift at the death is an extra. A wide or no-ball gives away a run and does not count as one of the six legal balls in the over, so the batting side gets an extra chance to hit. In most limited-overs formats a no-ball is also followed by a free hit, which the batter can swing at without fear of being bowled or caught.
How to practise death bowling
Death bowling has to be practised under pressure, not just in a relaxed net. Put a target on the crease and set a score for the batter to chase off six balls. Count every wide and full toss. Keep a record over a few weeks, and you will see your accuracy improve.
Keep the run-up and action the same as for your normal bowling. If you sprint in faster for the yorker, your rhythm breaks and accuracy drops. Short, controlled sessions of three or four overs are more useful than long ones where fatigue makes the action fall apart. Warm up properly, and keep total bowling loads sensible, especially for young bowlers.
- Mark the yorker zone with a shoe or cone on the popping crease.
- Bowl six balls aiming at it and record how many land within a hand-span.
- Add a batter with a target, for example 12 off 6 balls.
- Rotate between yorker, wide yorker and one slower ball.
- Finish with one over where the captain calls the ball and field each time.
Put it into practice
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Frequently asked questions
How do I bowl a yorker more consistently?
Keep your head still and focus on a spot at the base of the stumps or just in front of the crease. Release the ball a fraction later than for a good length. Practise with a target in every session, and track the hit rate so you know which way you are missing.
Which slower ball is easiest to learn?
Many club bowlers start with the off-cutter or a split-finger grip, because the action barely changes. The knuckle ball takes longer to master but is hard to read. Whichever you choose, keep your arm speed the same as your stock ball.
Should I bowl bouncers at the death in local cricket?
Only if your competition allows them and the batter is waiting on the front foot. Use it as a surprise, not a stock ball. In junior cricket and many friendly formats, short-pitched bowling is restricted, so check before the match.
Is giving away a single at the death a good result?
Often, yes. If the batting side needs 13 off 6, a single leaves 12 off 5 and moves a set batter off strike. Saving boundaries is more important than saving singles in the last two overs.
Why do no-balls hurt so much at the end of an innings?
A no-ball gives the batting side at least one run, an extra delivery, and in most limited-overs formats a free hit on the next ball. When every ball counts, that is like gifting the batter a free swing. Check your front foot in practice so it does not creep over the crease when you are tired.
This guide follows the MCC Laws of Cricket and common competition playing conditions. Local leagues and friendly matches often use their own rules, so always agree them before the toss. Spotted something we should correct? Contact us.
