Cricket Score Counter

Powerplay Strategy for Batting and Bowling Sides

By the Cricket Score Counter Editorial Team · Updated · 6 min read

The powerplay is the period at the start of an innings when only a few fielders may stand outside the inner circle. It is the cheapest time to score boundaries and the riskiest time to bowl. This guide covers the official rules, sensible local versions, and how both sides should plan for it.

Key takeaways

  • In men's T20Is the powerplay is overs 1 to 6, with a maximum of two fielders outside the 30-yard circle.
  • Men's ODIs have three phases: overs 1 to 10 (two outside), 11 to 40 (four outside) and 41 to 50 (five outside).
  • For local formats, a powerplay of about 30 percent of the overs, rounded, keeps the same balance as a T20.
  • Batters should target the gaps over the infield, not every ball. Losing two early wickets wastes the powerplay.
  • Bowlers need a stump-to-stump line and a fuller length in the powerplay, with fielders set to save singles as well as boundaries.

What the powerplay rules say

A powerplay is a block of overs with fielding restrictions. The fielding side may only have a limited number of fielders outside the inner circle, which in professional cricket is marked 30 yards from the middle stump at each end. With fewer fielders on the boundary, lofted shots over the infield are much safer, so scoring rates usually rise.

The table below summarises the current men's international rules. Domestic leagues and franchise competitions sometimes vary them, so always check your competition's playing conditions.

Fielding restrictions in men's international cricket
FormatOversMax fielders outside the circle
T20I powerplay1 to 62
T20I after the powerplay7 to 205
ODI powerplay 11 to 102
ODI powerplay 211 to 404
ODI powerplay 341 to 505

Scaling the powerplay for local formats

Local matches are often 8, 10, 12 or 16 overs a side, and many grounds have no marked circle. You can still use a powerplay. A simple approach is to keep the T20 proportion, where the powerplay is 6 of 20 overs, or 30 percent, and round to the nearest whole over.

On a ground without a circle, place cones or shoes in a rough ring. Scale its size to the ground. On a small school field, 20 to 25 metres from the stumps is often enough. Agree the number of fielders allowed outside it before the toss, and tell the umpires, who are responsible for checking it.

These are suggestions, not rules. A box cricket league or a very short tapeball game might prefer one powerplay over or none. What matters is that both sides know the rule before play starts.

Suggested powerplay lengths for local matches
Overs per side30 percent of oversSuggested powerplayFielders outside the ring
206.06 overs2
164.85 overs2
123.64 overs2
103.03 overs2
82.42 overs1 or 2
61.82 overs1

Batting in the powerplay

The powerplay rewards batters who hit into space, not batters who hit hard. With only two fielders out, the ground over mid-off, mid-on, cover and midwicket is often empty. A firm, controlled shot over the inner ring is worth four runs with very little risk.

The biggest powerplay mistake in club cricket is losing two or three wickets while chasing quick runs. A score of 40 for 0 after six overs is usually more valuable than 55 for 3, because the set openers can keep scoring and the middle order is protected. Plan for one batter to take the risks and the other to rotate the strike.

Read the bowler and the field together. If the opening bowler is quick and accurate, use the pace and run the ball past the slips or behind square. If the bowler drifts onto the pads, the leg side is open. Short bowling with no deep fielder behind square is a gift.

  • Agree a powerplay target score and a maximum number of wickets before the innings starts.
  • Look for the two boundary fielders and hit away from them.
  • Run hard for the first run. Fielders in the ring can be beaten by quick singles too.
  • Avoid swinging across the line in the first over. Get a look at the bowling first.

Bowling in the powerplay

Powerplay bowling is about denying width. Any ball outside off stump can be cut or driven over the infield. A tight line on or just outside off stump, pitched up enough to bring the stumps into play, makes the batter hit straight, which is where your fielders are.

New-ball bowlers who move the ball should still attack. One early wicket changes the shape of the innings far more than a couple of saved runs. Keep a slip in for the first two or three overs if your bowler is swinging it and the batters are poking outside off.

Avoid the short ball unless you have a plan and a fielder for it. With most fielders up, a short ball that is pulled or hooked has a good chance of going for four. Bowl your quickest and most accurate bowlers early, and save a reliable death bowler for later.

Field settings with only two out

Choosing your two boundary fielders is the key decision. For a right-arm seamer bowling to a right-handed batter, a common powerplay field has a third man or fine leg back and one deep square or deep midwicket, depending on where the batter likes to hit.

The fielders inside the ring should save the single, not just stop the ball. Point, cover, mid-off, mid-on and midwicket in a tight ring make it hard for batters to rotate the strike. That builds pressure, and pressure brings false shots.

  • Off-stump line to a right-hander: slip, point, cover, mid-off, mid-on, midwicket, square leg in the ring; third man and fine leg back.
  • Against a strong leg-side player: move one boundary fielder to deep midwicket and bring third man up.
  • Spinner in the powerplay: long-on and deep midwicket back for a right-arm off-spinner, with a tight off-side ring.
  • Change the field after each boundary if the batter has found a pattern.

Measuring how well the powerplay went

Judge the powerplay by two numbers together: runs and wickets. A fast start with heavy losses can leave the innings short later, and a slow start with all wickets intact may still set up a big total. Write both down at the end of the powerplay and compare them with what you planned.

Cricket Score Counter shows the run rate at every stage, so you can see your powerplay rate at a glance and compare it with the rest of the innings when you look back at the scorecard after the match.

Put it into practice

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Frequently asked questions

How many fielders are allowed outside the circle in a T20 powerplay?

In men's T20 internationals, a maximum of two fielders may be outside the 30-yard circle during the first six overs. After the powerplay, up to five may be outside. Check your competition's rules, as some leagues vary this.

What are the ODI powerplay rules?

Men's ODIs have three phases. Overs 1 to 10 allow a maximum of two fielders outside the circle, overs 11 to 40 allow four, and overs 41 to 50 allow five. These are fixed blocks, not phases that captains choose.

Do we need a powerplay in local cricket?

It is not required, but it helps. A short powerplay encourages attacking cricket early and stops the fielding side putting everyone on the boundary from the first ball. Agree the length and the number of fielders allowed outside the ring before the toss.

What happens if there are too many fielders outside the circle?

Under the Laws and standard playing conditions, the umpire calls and signals no-ball, and in many formats the next delivery is a free hit. In local cricket, agree whether you are applying the same penalty, and make sure the umpires know where the boundary of the ring is.

Should spinners bowl in the powerplay?

They can, and many professional sides now do. A spinner who bowls straight, varies pace and does not give width can be hard to hit over the ring. Avoid it if the spinner is inconsistent, because a short or wide ball is easily punished with fewer fielders out.


This guide follows the MCC Laws of Cricket and common competition playing conditions. Local leagues and friendly matches often use their own rules, so always agree them before the toss. Spotted something we should correct? Contact us.