Cricket Score Counter

Rain-Shortened Matches: Setting Fair Revised Targets

By the Cricket Score Counter Editorial Team · Updated · 7 min read

When rain or bad light cuts a match short, someone has to decide what the chasing side now needs. Professional cricket uses the DLS method, but most local games need something simpler that everyone can check. This guide explains the main local methods, their weaknesses, and how to agree one before the first ball.

Key takeaways

  • Agree the rain rule, the minimum overs for a result and the method for revised targets before the toss, not when the clouds arrive.
  • DLS is built on resources: overs remaining and wickets in hand together. Official targets need the official tables or software, so do not try to estimate them by hand.
  • The average run rate method is simple but ignores wickets and tends to favour the chasing side.
  • The most productive overs method is easy to apply from the scoresheet but tends to favour the side that batted first.
  • A pre-agreed compromise, such as the midpoint of the two methods, is often the fairest option for a club or school league.

Decide before the toss, not in the rain

The worst rain arguments happen when nobody agreed anything in advance. One captain wants a simple run rate target, the other wants to call it a no-result, and the umpires are left guessing. Ten minutes before the start is the time to settle it.

Agree three things with both captains and the umpires present: the minimum number of overs each side must face for a result, the method for setting a revised target, and what happens if play cannot restart at all. Write them on the scoresheet. If you run a league, put them in the playing conditions so every match uses the same rules.

For reference, men's T20 internationals need at least five overs per side for a result and men's ODIs need at least 20. For a local 20-over game, five overs a side is a sensible minimum. For shorter formats like eight or ten overs, many leagues use half the scheduled overs.

How DLS thinks about the problem

The Duckworth-Lewis-Stern method, used in professional cricket, starts from one idea. A batting side has two resources: overs left to face and wickets left to lose. A team with 10 overs and 10 wickets left can score much more than a team with 10 overs and 2 wickets left. Any fair target has to account for both.

When overs are lost, DLS works out what percentage of their combined resources each side had available, then scales the target up or down. That is why a DLS target can look strange at first. A side that lost overs early, with all wickets in hand, has lost a different amount of resource from a side that lost overs late with eight wickets down.

The official percentages come from published tables and licensed software, and they are updated from time to time. Making up your own version of those figures gives you a target that looks official but is not. For local cricket, it is more honest to use one of the simpler methods below, accept its known weaknesses, and apply it consistently.

Method 1: average run rate

This is the simplest method and the one most local teams know. Work out the first innings run rate, multiply it by the overs the chasing side will now get, round down, and add one. Everyone can check it on a phone calculator.

Its big weakness is that it ignores wickets. A side chasing over 15 overs with all ten wickets has more resource per over than the side that batted first over 20 overs, because it can afford to attack. So this method usually makes the chase easier than it should be, especially when the reduction is large.

Method 2: most productive overs

This method looks at the first innings over by over. If Team B now gets 15 overs, take the 15 highest-scoring overs from Team A's innings and add them up. That total is the par score, and the target is one more.

The idea is that the side batting first would have scored at least that many in its best 15 overs. The weakness is the opposite of the run rate method. It removes only the quiet overs, so the chasing side ends up with a stiff target. It also needs an accurate over-by-over record, which is easy with a scoring app or a well-kept scorebook and difficult without one.

Team A's 168/6, runs per over
Overs 1-5Overs 6-10Overs 11-15Overs 16-20
6, 9, 11, 4, 87, 5, 10, 6, 37, 9, 12, 5, 811, 6, 14, 12, 15
Subtotal 38Subtotal 31Subtotal 41Subtotal 58

Method 3: agree a compromise par table

Because the two simple methods err in opposite directions, many club and school leagues use a compromise. One clean option: take the par from each method, average them, round down, and add one. It is still easy to check, and the bias in each method partly cancels out.

The table below shows the three methods side by side for the same first innings. Notice how the gap between the run rate and most productive overs targets grows as more overs are lost. That is exactly when a fair method matters most.

Whatever you choose, it is a local agreement, not an official calculation. Say so on the scoresheet, apply it every time, and review it at the end of the season if it keeps producing lopsided results.

Revised targets for Team B after Team A's 168/6 in 20 overs
Overs for Team BAverage run rate targetMost productive overs targetCompromise target
18152162157
15127146136
12101127114
108511298

When rain stops play during the chase

If the chasing side has faced the minimum overs and play cannot restart, you need a par score at the point of the stoppage. Compare the chasing side's score with the par. If it is ahead, it wins. If it is level, the match is tied. If it is behind, the side batting first wins.

Using the average run rate method, the par is the first innings run rate multiplied by the overs the chasing side has faced. This is quick, but it gives no credit for wickets in hand, so a side that has played safely with eight wickets left is judged the same as one that has lost seven. If your league prefers, the compromise approach above can be applied at the stoppage point in the same way, using the most productive overs up to that number of overs.

A checklist for organisers

Most rain problems are really paperwork problems. A short, written set of conditions stops arguments and helps the scorers apply the rule calmly. It also protects the umpires, who can point to something both captains agreed.

Keep a ball-by-ball or over-by-over record of both innings. Cricket Score Counter records each delivery, so the run rate and the runs in each over are there if you need them for a revised target. Paper scorers should total every over as they go.

  1. Agree the minimum overs per side for a result.
  2. Agree the revised target method and write it on the scoresheet.
  3. Agree how lost time converts into lost overs, for example one over for every four minutes lost.
  4. Keep accurate over-by-over totals for both innings.
  5. When play stops, record the exact score, wickets and balls bowled.
  6. Calculate the revised target or par, and have both captains check it before play resumes.

Put it into practice

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Frequently asked questions

Can we just use DLS in our local match?

Only if you have access to the official DLS tables or licensed software and someone who knows how to use them. Guessing at DLS percentages produces a target that looks scientific but is not. For most local games, a simpler agreed method is fairer because both sides can check it.

Which simple method is the fairest?

None is perfect. Average run rate tends to help the chasing side, while most productive overs tends to help the side that batted first. A compromise between the two, agreed before the match, usually gives the most balanced result for club cricket.

What happens if the first innings is shortened as well?

If both sides lose the same overs before either innings starts, simply play a shorter match with no target adjustment. If the first innings is cut short while in progress, the fairest local approach is to give the chasing side the same number of overs and the first innings total plus one as its target, unless your league rules say otherwise.

How many overs make a valid result in a 20-over game?

In men's T20 internationals, each side must face at least five overs for a result. Most local 20-over leagues use the same five-over minimum. For very short formats, agree a minimum, often half the scheduled overs, before the toss.

Do we round the par score up or down?

Round the par down to a whole number. The par is the score for a tie, and the revised target to win is one run more. So a par of 75.6 becomes 75 for a tie and 76 to win.


This guide follows the MCC Laws of Cricket and common competition playing conditions. Local leagues and friendly matches often use their own rules, so always agree them before the toss. Spotted something we should correct? Contact us.